Does bribing a crooked cop seem like too easy a solution to a blocked path? There's a whole quest on the other side of town that'll take care of that problem in very satisfying fashion. Want to sloppily pick up and drop boxes in order to reach a high-up point at the top of a building? There's probably a secret vent entrance up there. Eidos Montreal really rewards players who treat this game as a "play how you want" adventure, as well. Missions feed into each other in organic ways, and giant structures and sneak-around sequences have been built into zones that might otherwise look pedestrian. Typically, you'll walk through the city while following one mission, then run into a cop, a citizen, or an event that sparks a possible side quest.įor the most part, this structure-a major hub city connecting many of the game's missions-plays out in very smooth fashion. Most of his adventuring and exploration takes place in the large, bustling city of Prague, which serves as the game's primary hub and home for many of its missions.
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Jensen sticks to his Interpol work while feeding scoops to his underground comrades. These allegiances eventually force Jensen to make hard choices, but this isn't a diverging-path kind of game. Juggernaut worked to get him the job, but Jensen has reasons to believe in what he does for Interpol. On the other, he is also working covertly for The Juggernaut, a collective of underground soldiers and hackers trying to make sense of the Deus Ex world's "Illuminati" of rich and powerful people running most business and political movements. On one hand, we come to learn that he has joined this Interpol task force with a desire to stop violence and figure out whether augmented forces are working to terrorize the world-all while staying in touch with his former employer, David Sarif. Thankfully, this sequence ends with a mysterious what-the-heck twist that sets the game into motion-one in which Jensen serves two allegiances. It's the kind of opening sequence that could turn off any diehard Deus Ex fan, as it combines zero plot payoff with boring stealth-or-combat path choices. It's a jarring start. We're given no context as to why he joined this squad or how he got to this point from his work as the security head for an augmentation company last time around.
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First, it plops players into a tutorial mission in Dubai, in which Jensen takes the lead in an Interpol task-force mission to break up an arms dealer's distribution network.
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Czech yourself before you wreck yourselfīut the game takes its time setting this story up. DX:MD ships with an additional mode: the surprisingly meaty "Breach" quest. While DX:MD has its issues with visual polish and hews a little too close to its source material, this is a rare case of a big-budget, super-huge sequel that builds upon its old foundation with deep, high-quality content in seemingly every aspect. Action, stealth, characters, dialogue, plot, and urban exploration come together in a tightly built world, and the results will delight anybody who loves a good first-person adventure game.Įven better, that's only half of what's being offered here.
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Just like the last entry, 2011's DX: Human Revolution, this game puts you in the shoes of the same cybernetically enhanced anti-hero, offers the same "play how you want" system, and even replicates a lot of the last game's powers, controls, and aesthetic. You'd be forgiven for glancing at a snippet of gameplay and wondering which game is which.ĭon't be fooled. It's one of those video games that feels like an expected followup, and it has probably fallen behind in the industry's "buzz" and "hype" quotients as a result. Captured on PC, Ars UK's Mark Walton takes Adam Jensen on his first mission into the heart of the aug ghetto Golem City.ĭeus Ex: Mankind Divided is not an exciting-sounding sequel.